Developed by Flow Combine. Forged at 11 bit launchpad.
Know the game. Meet the team behind it.
First thing you need to know is that Spacecom was developed after-hours by Flow Combine and emerged as a prototype that was quickly approved by the Steam Greenlight community. Well, Rock Paper Shotgun had a reason to find it out on a long list of titles waiting for the Greenlight. Anyway, Flow Combine teamed up with 11 bit launchpad in early 2014 and began working with Marek Ziemak to finish Spacecom and bring it to Steam and other digital platforms.
Spacecom as seen by the lead designer Kuba Stokalski: "SPACECOM focuses on the mental elements of hardcore, real-time strategy. It's not about quick clicking, but rather, devising plans and properly executing them."
Marek Ziemak (former gameplay producer for The Witcher), as Senior Producer, will lead the production of SPACECOM. Cool thing is that Flow Combine is home to additional alumni from The Witcher, including Programmer Maciej Czerwonka, Head of Production Maciej Miąsik, and Graphic and Design artist Adam Kozłowski.
SPACECOM will be released on Steam, Games Republic, and other digital distributors in the second half of 2014, and will be available for Windows, Mac, and Linux and mobile systems as well (iOS, Android).
The game's synopsis and key features:
SPACECOM – a strategic-to-the-bone, starfleet command game with a heavy focus on multiplayer. Spacecom is a battle of strategists in which deception, smart movement, and choices to battle decide victory or defeat.
No coincidence, no luck. Spacecom pushes your ability to strategize with a focus on real-time tactics and planning. Use proven maneuvers learned from military legends or devise your own plans. Dominate your enemies in planetary systems with up to six players per campaign. Most of all, you'll need a bright mind, cunning, and sound tactics.
When the war begins, leave the little things behind and dive into austere soundscapes as you immerse yourself in starfleet command. From now on, what matters is your grasp of tactics and strategy, not how fast you can click. Spacecom is about creativity in planning, not complexity of game mechanics.
--- Heavy focus on multiplayer - dominate up to 6 players per map
--- No coincidence, no luck. What matters is good planning and successful execution
--- Sound designed specifically to trigger strategic thinking
--- Minimalistic visual design inspired by military technology
--- Created to exalt smart thinking over fast clicking
Developer: FLOW COMBINE
Forged at: 11 bit launchpad
Genre: real-time tactics & strategy
Release date: 2nd half of 2014